#ifndef MISC_H
#define MISC_H
#define SYSTEM_DIM_X 1000
#define SYSTEM_DIM_Y 1000
#define SYSTEM_DIM_Z 1000
#include "math.h"
#include <omp.h>
#include <iostream>
using namespace std;
#include <QVector>
#include <QtOpenGL>
#include <QGLWidget>
#include <QTimer>
#include "particlevector.h"

//#define ROTATING
#define NUMBER_OF_PARTICLES 100000
#include "particlemanagement.h"
#include "glview.h"
#endif // MISC_H
